QUOTE

From the ashes of destruction, flames ignite rebirth.

Background & Overview

Born Emilia Zharova into a lineage steeped in mystical traditions, the heroine Emberwing was raised in a secluded estate in the Ural Mountains. Her family, part of the ancient Order of the Phoenix, was entrusted with safeguarding the sacred Phoenix Flameβ€”a powerful elemental force they had protected for generations. While Emilia was taught the legends surrounding the Phoenix Flame, she dismissed them as mere family lore.

That belief shattered during her teenage years when mystical fanatics calling themselves The Deathless attacked her family’s estate. Seeking safety, Emilia hid in the family’s safe room and discovered the ashes of the ancient Phoenix Flame at an altar. The ashes called out to her, and when she touched them, the flame was reborn, merging with her soul and releasing the Phoenix Zharika. This transformation granted Emilia the power of flight and dominion over fire.

Emerging from the devastation as Emberwing, she now fights to banish darkness and protect her family’s legacy.

Description

Emberwing is a striking figure with a fiery presence. She has long, flowing red hair that resembles the flames she commands, and her eyes are a warm, green hue.

  • She wears a costume in the gold and green colors of her family’s traditional coat of arms, with a stylized Phoenix on the chest.
  • Emberwing uses her mastery of fire and flight to both protect and strike fear into those who would threaten the balance of nature.

Origin Story

Emilia inherited the Phoenix’s power after the destruction of her family’s estate, merging with the reborn Phoenix Zharika in a moment of crisis. Empowered by this mystical force, she became Emberwing, the last guardian of the Phoenix flame, driven to restore her family’s legacy and protect the world from threats.

Stats

Ancestry - Human

  • Adaptable: Free Novice Edge at character creation

Rank

Seasoned β€” 4 Advances

Attributes

AGLSMASPISTRVIG
d6d6d8d6d8
Β±0Β±0Β±0Β±0Β±0

Skills

SkillAttrValueMods
AcademicsSMA––
πŸ’₯ AthleticsAGLd6–
BattleSMA––
BoatingAGL––
πŸ’₯ Common KnowledgeSMAd4–
DrivingAGL–-
ElectronicsSMA––
FaithSPI––
FightingAGLd6–
FocusSPId10–
GamblingSMA––
HackingSMA––
HealingSMA––
IntimidationSPI––
LanguageSMA––
πŸ’₯ NoticeSMAd6–
OccultSMAd8–
PerformanceSPI––
πŸ’₯ PersuasionSPId6–
PilotingAGL––
PsionicsSMA––
RepairSMA––
ResearchSMA––
RidingAGL––
ScienceSMA––
ShootingAGL––
SpellcastingSMA––
πŸ’₯ StealthAGLd4–
SurvivalSMAd4–
TauntSMA––
ThieveryAGL––
Weird ScienceSMA––

Derived Stats

PaceParryTough.SizeSPP
6
180 Flying
58045
d6 runΒ±0(2)–15

Hindrances

  • Environmental Weakness (Minor): Emberwing is susceptible to Cold and Ice-based powers, suffering +4 damage when hit by an attack of that type, and –4 from resistance rolls of that Power Type.
  • Enemy (Minor): Emberwing is constantly being pursued by The Deathless, an obscure fanatical cult.
  • Heroic (Major): Emberwing is Heroic and always helps those in need.
  • Loyal (Minor): Emberwing is Loyal to her allies, but especially Zharika.
  • Vow (Minor): As a member of the Order of the Phoenix, Emberwing has committed to protecting and preserving the eternal Phoenix Flame.

Edges

  • Super Powers (45): Emberwing is a super powered being bonded with the essence of the mythical Phoenix Zharika.
  • Arcane Resistance: Enemy arcane skills targeting the hero suffer a βˆ’2 penalty; magical damage is reduced by 2.
  • Brave: +2 to Fear checks and –2 to rolls on the Fear Table.
  • Champion: +2 damage vs. supernaturally evil creatures.
  • Combat Reflexes: +2 Spirit to recover from being Shaken or Stunned.
  • Nerves of Steel > Improved… : Ignore up to two levels of Wound penalties.

Super Powers

  • Animal Companion (14): The Phoenix Zharika (see Phoenix Zharika) is Intelligent, Telepathic, Summonable, and Super Powered.
  • Dodge (4): Attacks against Emberwing suffer –4 penalty.
  • Environmental Resistance (3): Emberwing is immune to Fire.
  • Flight (10): Emberwing can fly at pace 180 (120mph). Attack penalties are –2
  • Ranged Attack (7): Emberwing has a fire-based ranged attack using Focus that deals 3d6 2 AP Lethal damage and may optionally be a Cone or Blast.
  • Regeneration (7): Emberwing regenerates a Wound on a successful Focus roll (two on a raise) every 1 hour and ignores one point of Fatigue penalties.

Gear

  • Bodysuit (Armor +2, β€” Toughness, min. Str d6)

Wealth

  • 300 β…ˆnf

Advancements

RankAdvancement (Proposed)
NVigor d8
NNerves of Steel
NImproved Nerves of Steel
SGain remaining 15 SPP
Combat Reflexes
SAgility d8
SDodge
SHard to Kill
VSmarts d8
VImproved Dodge
VLevel Headed
VHarder to Kill
HVigor d10
HImproved Level Headed
H**
H**
LVigor d12
L
L
L

Phoenix Zharika

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The Phoenix Zharika is the mystical embodiment of the Phoenix Flame and a legendary raptor born from the ashes of the extinguished flame. As a powerful magical being, she is both a protector and force of rebirth, merging her essence with the hero Emberwing to grant her dominion over fire and flight.

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Stats

Attributes: Agility d10, Smarts d8, Spirit d12, Strength d8–2, Vigor d12
Skills: Athletics d10, Fighting d8, Focus d8, Notice d10, Intimidation d8, Stealth d8
Pace: 6 (180 Flight); Parry: 6; Toughness: 6; Size: –2

Hindrances: Loyal (Emberwing)
Edges: Arcane Resistance, Super Powers (45)
Gear: β€”

Special Abilities

  • Damage Field (6): Radiating Flames. As an action, deal 3d6 4AP Lethal damage to all adjacent characters in a SBT.
  • Dodge (4): Attacks against Zharika suffer –4 penalty.
  • Environmental Resistance (3): Zharika is immune to Fire.
  • Explode (4): Use a limited action to become Stunned and deal 5d10 damage in an LBT. Big Bang. Failsafe. Temporary Disintegration: must make a Focus roll to reform (cannot be stunned or shaken). The hero can’t be targeted or communicated with while disintegrated. The blast knocks foes back (see Knockback rules)
  • Flight (10): Zharika can fly at pace 180 (120mph). Maneuverable: run die is 2d6. Attack penalties are –2.
  • Melee Attack (9): Zharika has natural Bite and Claws typical of raptors.
    • Bite: Str+4d6–2 damage, 2 AP.
    • Claws: Str+4d6–2 damage, 2 AP, can Charge (limited action) for +1d6 on next action.
  • Resurrection (3): Zharika turns to ash after being fully Incapacitated but can be reborn from those ashes with a successful Focus –4 roll. The process takes one full round and Zharika arises Exhausted with 3 Wounds. Limited to self.
  • Regeneration (7): Zharika regenerates a Wound on a successful Focus roll (two on a raise) every 1 hour and ignores one point of Fatigue penalties.
  • Size βˆ’2 (Small):Β Zharika is slightly larger than most Eagles at roughly 3ft tall, and is light-weight.
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